Tripeaks
Solitaire TriPeaks: Play Amazing Solitaire Card Game for Free Are you a huge fan of card games? It can get addictive especially when you get a winning streak and you beat the levels. Moreover, it is also when you earn cool rewards for a good game and a job well done.
- Solitaire TriPeaks.
- Tripeaks solitaire is a fast-paced card game just like Golf. However, it is not as mechanical as Golf. This game put the highlight more on vision and thought in order to accomplish the main objective of the game. Just like the name defines, tripeaks solitaire has 3 peaks of.
Tri Peaks Solitaire was invented by Robert Hogue from Florida in 1989. The game uses one deck of cards with the aim of clearing three peaks of cards regardless of the suits. It has an interesting scoring system which makes online casinos include it in their card games. The game has undergone different modifications over the years.
Game Rules
Tri Peaks Solitaire is played using a single deck of 52 cards. The cards are dealt to form a tableau which consists of three overlapping pyramids. Each peak has four cards with all peaks sharing the lowest level. The cards at the lowest level are accessible. The inaccessible cards on the tableau can be dealt face up or face down depending on the game rule variation. The other cards form the stock where cards can be dealt from. Next to the stock is the waste pile which is initially empty.
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The aim of the game is to move all cards from the three peaks to the waste pile. The cards are dealt on the waste pile, and the player can only transfer open cards to the waste pile. Initially, only cards at the bottom row of the peaks are accessible. Once a card is moved, the other cards above it become open and can be moved to the waste pile.
Cards are moved onto the waste pile only if they are in an ascending or descending sequence with the topmost card on the waste pile. For example, a 5 may be dealt on a 4 or 6 of the card on the waste or if there is a Queen on the waste, the player can move a King or Jack there. The waste pile is initially empty, and any card from the pyramid can be moved there. The player can also turn the corner by dealing kings on aces and aces on kings. You can double-click a card to move it to the waste pile.
When no cards can be moved from the peaks, a card from the stock is dealt onto the waste to start a new sequence. This happens every time there is no match from the tableau. There are no resets once all the cards from the stock have been exhausted.
The player wins the game once all cards from the peaks have been moved to the waste pile even if some cards remain in the stock. The game is lost once the stock is exhausted and no more building can happen.
Tip & Tricks
According to Robert Hogue’s analysis, 90% of all games are completely solvable. Under the original scoring system, it’s theoretically possible to achieve the average of 60 points through the use of right streaks. This means that with the right strategies there is a high chance of winning the game.
- Just like all solitaire games, planning is key.
- Always plan your moves ahead and build long sequences rather than short ones.
- You must study the cards on the bottom to establish the cards that are about the same rank.
- Move the cards that exposes as many face-down or inaccessible cards as much as possible.
- This increases a chance to uncover cards that can lead to more combinations.
- It also enables you to have more cards for a sequence without having to draw from the stock.
- Remove the bottom row of cards on all pyramids before getting too high on a particular one.
- Clearing peaks and forming long sequences earns the player more points.
1 deck. Average. No redeal.
Set up
Tri Peaks solitaire uses one deck (52 cards). Four rows of cards are laid out to form three overlapping peaks. One card is dealt face-up from the stock to the waste.
The object of the game
To build all cards on the waste pile up or down regardless of suit, wrapping from King to Ace and from Ace to King as necessary. Another goal is to get a high positive score.
The rules
Only uncovered cards in the tri peaks are available for play on the waste pile. You may build the waste pile up or down regardless of suit.
When you have made all the moves initially available, click the stock pile to begin turning over cards. Deal a card from the stock pile onto the waste pile and begin moving cards from the tri peaks again.
There is no redeal.
Scoring
Your earning depends on the number of subsequent moves from the tri peaks area to the waste. You get $1 for the first card you play, the second subsequent play gives you $2, the third subsequent play gives you $3, and so on.
You are penalized on $5 for each card you deal from the stock. It also breaks the sequence, so you get only $1 for the next card you play from the tri peaks to the waste.
You get a bonus of $15 for each of the first two cleared peaks. You get $30 when you discard the last card from the top of the third peak.
If you decide to exit or restart game before the stock pile is exhausted, you get $5 subtracted from you score for each card left in the tri peaks.
History
This game was invented by Robert Hogue.
Tripeaks
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