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The Objective Of Rummy

The objective of rummy card game is to arrange the 13 cards in valid sets and sequences. To win the game you need to make minimum 2 sequences, out of which one needs to be pure sequence and rest can be any valid sequence or sets. Without a pure sequence you cannot make a valid rummy declaration. This is one of the most important rummy rules.

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In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and a sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.

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1. Pure SequenceRummy guru game

A pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence in rummy card game, a player cannot use any Joker or wild card.

Here are a few examples of pure sequence.

  1. 5 6 7 (Pure sequence with three cards and there is no Joker or wild card used)
  2. 3♠ 4♠ 5♠ 6♠ (Pure sequence with four cards. There is no use of Joker or wild cards here.)
2. Sequence

An sequence is a group of three or more cards of the same suit with one or more Joker card used.

Here are some examples to show how an impure sequence is formed.

  1. 6 7 Q♠ 9 (Here Q♠ has been used as a wild Joker replacing 8 to form an impure sequence.)
  2. 5♠ Q 7♠ 8♠ PJ (Impure sequence with Q as wild joker that is replacing 6♠ and the Printed Joker is replacing 9♠.)

A set is a group of three or more cards of the same value but of different suits. When you are forming sets, you can use wild card and Jokers.

Examples of sets

  1. A A♣ A (In this set, all the Ace are of different suits, make a valid set.)
  2. 8 8♣ 8♠ 8 (Rummy set is formed with four 8 cards of different suits.)
  3. 9 Q♠ 9♠ 9 (Here Q♠ has been used as wild joker replacing 9♣ to make set.)
  4. 5 5♣ 5♠ PJ (Printed joker replacing 5 to make set.)
  5. 5 5♣ Q♠ PJ (Here Q♠ has been used as wild joker replacing 5♠ & Printed joker replacing 5♥ to make set.)
  6. 5 5♣ PJ Q Q♠ (This is a set of 5 cards with Printed joker & Q as wild joker replacing 5♠ 5 and one more wild joker Q♠ to complete 13 cards grouping.)

Typical Example: 2 3 4 5 5♣ 6♣ 7♣ 8♣ 5 5♣ PJ Q Q♠ (Set of 5 cards is made to complete the grouping of 13 cards and make a valid declaration)

Note: The set is formed with same card of different suits. However, you can’t use two or more cards of the same suit. This is taken as an invalid declaration. Also, note that a set can have more than four cards. So, if you have a set of four cards and you are using an additional Joker, then in total it becomes a 5 cards group and still be a valid set. At no given time, the hand can have more than 13 cards.

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Examples of invalid set

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  1. Q Q Q (There are two Qs of the same suit making it an invalid set.)
  2. 7♠ 7 7 7♠ Q (It has two 7 spades of the same suit. The wild card Q as the fifth card is valid but having two 7♠ is making it invalid.)

There are two types of jokers that are used in a guru rummy.

They are as follows:

a.) Wild Joker:A Wild Joker is that crucial card that is selected randomly and at will from a closed deck mutually available to all the all players at all times.

b.) Printed Joker:The Printed Jokers, as the name says, are those cards that form the pack by depicting a funny and clownish figure on them. They assist in the same function and you should consider yourself lucky to have one such card for yourself because you can use it to replace them with other cards to form better sets and sequences.

Just as it's important to know the rummy rules, it is also necessary to play carefully and with focus. Here are quick tips to win the rummy game and stay a step ahead of your competitors.

  • Form the pure sequence at the very beginning of the game. Without a pure sequence, a player cannot make a declaration.
  • Discard cards with high points like Ace, Jack, Queen and King. Replace these cards with Joker or Wild Cards. It reduces the point load, in case you lose the game.
  • As much as possible, avoid picking from the discard pile. It gives away what hand you are trying to form.
  • Look out for smart cards. For example, a 7 of any suit can work with 5 and 6 of the same suit and also 8 and 9 of the same suit.
  • Jokers play an important role in rummy. Try using them to replace high value cards. Remember, Joker and wild cards cannot be used to form pure sequence.
  • When you are ready to make a declaration, check and recheck your cards and then press the button. An invalid declaration can turn even a winning game into a complete loss.
PURE SEQUENCESEQUENCESET 1 & SET 2
COMPULSORY to makeNOT COMPULSORY
(Can make to fulfill minimum 2 sequence requirement)
NOT COMPULSORY
(Can make to complete 13 Cards valid grouping)
Made with 3 or More CardsMade with 3 or More CardsMade with 3 or 4 Cards without Joker.
OR

Made with 3, 4 or More Cards with Joker.
Cards of SAME SUIT in SEQUENTIAL ORDERCards of SAME SUIT in SEQUENTIAL ORDER with Wild Card Joker or Printed JokerCards of SAME VALUE & DIFFERENT SUIT (2 Cards of same color but different suit can be used Ex - 5♠ 5 5).
CANNOT USE JOKER or WILD CARDCAN USE JOKER or WILD CARDCAN USE JOKER or WILD CARD